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Skip to main content -- developer portal Account Info Payment Method Billing Statements Messages Log Out Log In Register Home Pricing Downloads Library Develop Support Admin SDK Samples Tools Early Access Studio Support Center Forums VIP Support Accounts Roles Licenses Databases Price Plans Billing Content Legal Forums Reports Tools Registry License Manager Target Manager -- Jan 28, 2020 Vuforia Engine Supported in Unity Hello Vuforia Developers On Friday January 24th Unity posted an “ XR Platform Updates ” article. Unfortunately, the original version of this article included unclear information about Vuforia Engine. Vuforia Engine is still supported, and will continue to be supported, in Unity. What has changed is that the Vuforia Engine package will no longer be natively distributed by Unity but can be easily obtained from the Unity Asset Store via our Core Samples or our hosted NPM registry. You can learn more about how to download the Vuforia Engine package here . We apologize for any confusion. If you have any questions, please feel free to post them on our community forums. Thank you, The Vuforia Team Dec 10, 2019 Vuforia Engine 8.6 is Available! The new year may be just around the corner, but Vuforia Engine updates are available now. The team has been working hard on enhancing Model Targets, improving workflows, and adding an entirely new supported platform! Vuforia Engine 8.6 includes the following advancements and functionality: Model Target Enhancements for Automobile Tracking Instant Image Targets New Platform: Support for Lumin OS on Magic Leap 1 New Eyewear Device Support: Vuzix M400 Power Optimization for HoloLens 1 & 2 Model Targets have been a powerful feature for our customers and developers when wanting to track real-world objects. Based on feedback, we’ve enhanced our tracking capabilities for a more robust and stable experience on automobiles and similar highly reflective large objects. Simply switch Model Target Tracker into “Cars” mode in the Vuforia Engine configuration to take advantage of this new upgrade. When it comes to ease of use and versatility, Images Targets are still a go-to feature when designing AR experiences. To help optimize the process of implementing these targets in your applications, Vuforia Engine now supports Instant Image Targets. With this update, you’ll no longer have to go through the Target Manager in the Vuforia Developer Portal. Instead, you’ll simply bring the desired image files directly into your development platform while you build or even at run-time. The Vuforia team has also been working closely with our hardware partners, and we’re excited to announce that we are now including support for a new developer platform - Magic Leap Lumin OS! For developers who have access to a Magic Leap 1 we have sample content available for download. To further extend our portfolio of eyewear devices we integrated support for Vuzix M400. For those customers planning to use the HoloLens 1 and 2 for longer durations of time we’ve now added a power optimization option for stationary AR experiences, especially when using Advanced Model Targets. For a more detailed look at each of our new updates, please review our release notes . If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums . Thank you, The Vuforia Engine Team Oct 01, 2019 Vuforia Engine 8.5 is Available! The Vuforia team is excited to announce Vuforia Engine 8.5! This release includes the following updates: New API to optimize Model Target tracking Enhancements to Vuforia VISLAM Support for Hololens 2 Model Targets are once again a highlight feature in this update! With the combination of developer feedback and the massive potential this technology holds, we wanted to optimize how applications track a model based on the use case. We've now introduced a new API that allows for a “Static” or “Adaptive” mode. When the real-world model remains stationary, like a large industrial machine, implementing the “Static” API will use significantly less processing power. This enables a longer lasting and higher performance experience for those models. For objects that won’t be stationary the “Adaptive” API allows for a continued robust experience. The Vuforia team understands that functionality like ground plane and extended tracking are still vital attributes of many AR applications. Our new enhancements to Vuforia VISLAM increase the stability and performance of those AR experiences. These benefits extend to applications running on older devices. Finally, developers will now be able to create Vuforia Engine applications for Microsoft HoloLens 2 once commercially available! We can’t wait to see what the Vuforia Engine community builds. For a more detailed look at each of our new updates, please review our release notes . If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums . Thank you, The Vuforia Engine Team Jun 20, 2019 Vuforia Engine 8.3 is Available! Summer is here, the sun is out, and so is Vuforia Engine’s newest release! The team has been eagerly awaiting this announcement, as it’s one of our smartest advancements with AR. Advanced Model Targets 360 - Recognition Powered by AI Brand New Model Target Generator Interface Improvements to Platform Specific Illumination Classes Upgrade to ARCore 1.7 In our last major release, we announced Advanced Model Targets that allowed for multiple views. Using AI, we enabled developers to choose several guide views that would appear when the user approached a physical model. Now – no guide views needed. Advanced Model Targets 360 can recognize a physical object at any angle, complete 360, without a guide view. As shown in the video below, a user just needs to approach an object and recognition and tracking will start instantly. Advanced Model Targets 360 uses Deep Learning and other powerful technologies to train a deep neural network in the Vuforia cloud. This game-changing new feature makes using AR easy and fast. To an end user, it simply just works. To help make creating Model Targets even easier, our Model Target Generator now has a whole new look. The UX has had a complete overhaul and many of the Model Target APIs have been consolidated for greater efficiency. All Advanced Model Targets will now also make use of the GPU acceleration on supported iOS and Android devices. Finally, color values in the Illumination Classes now support different platform specific sets of values depending on the Vuforia Fusion provider. A new STATUS_INFO value, INSUFFICENT_LIGHT, has been added to warn the user when there isn’t enough light available in a given scene. For a more detailed look at each of our new updates, please review our release notes . If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums . Thank you, The Vuforia Engine Team May 22, 2019 Licensing Update Last week we announced that our Classic license will be retiring at the end of the month. In response to discussions we’ve had with members of our community, we’re going to extend the opportunity to purchase the Classic license until June 5th. After this date, Classic licenses will no longer be available for purchase but will continue to work as per our user agreement. Our new subscription option, the Basic license, will take its place. The Basic license is an annual subscription. It will be charged at $504 annually and offers free Vuforia Engine updates and all the powerful functionality in the Classic license. Any Classic license keys that have been purchased prior to the change on June 5th will be honored. To learn more about the changes, please visit our community forums . Thank you, The Vuforia Engine Team Mar 19, 2019 Vuforia Engine 8.1 is Available! Vuforia Engine is ready for Spring! While this is a minor release, it is bringing augmented reality to an even wider audience. V...

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